Farming and Friends Getting Started
Starting Your First Farm
Launching Farming and Friends for the first time drops you into the shopping cart menu and then onto a fresh farm plot on the 2026 map. The game assigns you a field with prepared wheat rows, starter vehicles, and enough guidance to complete a mandatory tutorial. Treat this session as learning the economic loop: spend coins on seeds, grow crops, harvest, sell, and reinvest. Every profitable farm in the game repeats that loop at larger scale with better crops, animals, and factories.
If you play with friends, use a VIP server — the game offers them for free — so you control who joins and can build neighboring layouts without random visitors disrupting equipment. Farmers Club members can select specific plots; otherwise you receive the next available slot. Either way, your distance to town is equal to every other player, so cooperation matters more than geography.
Completing the Tutorial and Wheat Cycle
The tutorial walks you through harvesting wheat with the SRC6 combine and selling at FarmCo. Follow each prompt closely. Wheat seeds cost only 100 coins and mature in about one minute, which lets you practice planting and harvesting quickly. Buy seeds inside FarmCo, load them into a seeder or plant by hand depending on what the tutorial requires, then wait for the growth indicator to show ready crops.
Drive the combine through mature rows until your trailer or grain tank fills. Return to FarmCo and align with the sell zone — the game highlights where to stop. Confirm the sell price on the board before finalizing. If the price is low, you can wait a few minutes for it to rise, but do not wait so long that you stop planting the next round. Early game momentum comes from constant field turnover, not perfect timing on every small load.
How FarmCo Selling Works
FarmCo is the primary crop store on the map. You buy seed boxes from the front of the shop and bulk seed pallets from the back if you need large quantities. Sell prices change on a timer; the display shows current values for each crop type. Rainbow coloring indicates peak pricing — ideal moments to unload potatoes, soybeans, or whatever field crop you are farming at scale.
Joining the Dunn Games Roblox group grants a five percent bonus on crop sales at FarmCo. The bonus applies automatically once membership is active. Combine it with rainbow pricing on high-value crops later in the game to maximize returns. The one-stop sell point in central town also buys crops and is convenient when you carry mixed loads, but FarmCo remains the best place to monitor crop price trends.
Tractor and Implement Basics
Your ZM80 tractor is the workhorse for early farming. Attach implements with the rear hitch — approach slowly, align the connection point, and press the interact key when prompted. The plow turns raw field tiles into tillable soil. The cultivator prepares soil for planting. The planter drops seeds in rows. The SRC6 combine harvests mature grain crops. Learn each step in order before you buy advanced seeders that handle multiple crop types.
Use Q to cycle attachment modes when carrying trailers or dual implements. Space helps stop on hills so trailers do not push you into fences. If an implement disconnects unexpectedly, reposition on flat ground and reattach before continuing. Parking tractors facing your field exit saves time on every store run.
Smart First Upgrades
After several wheat cycles, expand into corn and rice — still affordable but with better returns per minute than wheat alone. Save for a Level 2 seeder such as the AED300 when Goals or crop requirements demand it; cocoa and some advanced seeds need at least a Level 2 seeder to plant. Open the Goals menu early and pin a Farming track task so every harvest contributes toward your next license.
Avoid spending on chickens, decorative houses, or forestry tools until Goals unlock those systems. The Getting Started phase ends when you have a reliable crop rotation, understand selling timers, and are actively progressing a Goals slot. At that point, move to the Crops and Seeds guide for profit comparisons and the Goals and Licenses guide for unlock order.
- Finish the tutorial without skipping sell and plant steps
- Run wheat until you can afford corn or rice seeds comfortably
- Check FarmCo prices before every medium or large sale
- Join Farmer's Club for the five percent selling bonus
- Open Goals and start your first Farming track task
- Keep farm layout open for barns and future factory pads
Video Walkthrough
A step-by-step video guide at the bottom of this page shows the full first-farm setup from login through early reinvestment. Use it alongside this written walkthrough if you prefer seeing tractor attachment and FarmCo selling in action.
Frequently Asked Questions
How long does the tutorial take?
Most players finish the core tutorial in ten to fifteen minutes. It covers wheat harvest, selling, and basic vehicle use — enough to start earning on your own.
When should I plant something other than wheat?
After three to five successful wheat cycles, when you have spare coins and understand planting and harvesting. Corn and rice are natural next steps before expensive seeds like soybeans or tomatoes.
Can I skip FarmCo and sell only at the one-stop point?
Yes, both accept crops. FarmCo is better for tracking price fluctuations on field crops. Use whichever is faster for your current route.
What should I buy first with my earnings?
More seeds and eventually a better seeder. Do not buy animals or factories until Goals unlocks them — those systems require licenses and larger upfront costs.
How do I open the Goals menu?
Access Goals from the in-game menu on PC or the equivalent button on mobile. Select a track — Farming, Animals, or Logistics — and activate a task slot to begin earning license progress.