Farming and Friends Goals and Licenses

What the Goals System Is

Goals replaced the older Bonds progression system and now gate nearly every major feature in Farming and Friends. Instead of buying licenses outright with a legacy currency, you select tasks from three tracks — Farming, Animals, and Logistics — complete timed objectives, earn XP, and unlock licenses that grant access to forestry, sheep, bees, factories, forklifts, and more. Old Bonds progress was converted during the transition; new players only interact with Goals.

Think of Goals as the game's structured tutorial for mid and late game. You cannot skip directly to chocolate milk factories or sawmills without clearing the prerequisite tasks in your active goal slot. The system keeps progression paced but rewards players who focus on the current task instead of grinding random crops with no direction.

Farming, Animals, and Logistics Tracks

The Farming track unlocks crop tiers, seeders, forestry tools, and cocoa-related licenses. Tasks include harvesting specific quantities, selling set amounts at FarmCo, and planting advanced seeds. The Animals track covers chickens, cows, sheep, bees, barn upgrades, and milk or wool production milestones. Logistics track tasks involve trailers, forklifts, pallet handling, and transport milestones that support factory play.

You typically work one active goal slot at a time. Read each task card carefully — some require exact items like harvesting one hundred cocoa pods or producing four chocolate milk jugs for sawmill unlock progress. Pin the goal you are pursuing and avoid selling or using required items before the game registers completion.

Licenses and What They Unlock

Licenses are permanent unlocks earned through Goals XP thresholds. Examples include the Sheep License for buying sheep and spindels, forestry licenses for chainsaws and cocoa trees, factory licenses for chocolate milk and sawmill buildings, and forklift licenses for pallet logistics. Each license appears in your progression chain with connected nodes showing dependencies.

The sawmill license chain illustrates how tracks intersect: you may need to harvest cocoa, produce chocolate milk jugs, and process logs before the sawmill unlocks at around 14,400 XP in that branch. Plan farm layout early so you can complete mixed tasks without rebuilding. Keep cows and cocoa rows accessible before you accept factory-related goals.

How to Complete Goals Efficiently

Read the full task list in your slot before starting. Order tasks by what you can finish in one play session — harvest goals while fields are ready, animal goals during milking or shearing runs, logistics goals when you already need to haul pallets to town. Do not activate a new goal slot until the current one is complete or you risk splitting focus across incompatible builds.

Some tasks allow Robux skips; free players should ignore those and complete objectives normally for the intended progression pace. If a task stalls, check whether you lack a license, building, or tool — backtrack to an earlier Farming or Animals goal instead of grinding coins blindly. Goals advance features; coins alone do not replace license requirements.

  • Farming track — crops, seeders, forestry, cocoa licenses
  • Animals track — chickens, cows, sheep, bees, barn milestones
  • Logistics track — trailers, forklifts, pallets, transport tasks
  • Sheep License — roughly 7,200 XP on Animals branch
  • Sawmill License — ~14,400 XP with cocoa harvest and chocolate milk tasks
  • Bonds system — legacy; replaced by Goals for all new progress

Protecting and Tracking Progress

Goal progress saves with your farm. Leaving a VIP server or rejoining does not reset completed tasks. However, selling items reserved for a goal before completion delays you — for example, selling cocoa you need for a harvest quota. Check task counters in the Goals menu after each relevant action to confirm the game registered your work.

Co-op farms should assign one player to manage active goal tasks so others do not accidentally sell shared inventory. Communicate which slot is active and what items are off limits for store runs.

Video Walkthrough

The video guide at the bottom walks through every Goals track, license node, and common unlock order including sheep and sawmill progression.

Frequently Asked Questions

What happened to Bonds?

Bonds were the legacy progression currency. Goals replaced them; existing players received compensation such as vehicles during the migration. New accounts use Goals only.

Can I work multiple goal slots at once?

You typically focus one active slot. Completing it before switching avoids conflicting task requirements and wasted effort.

How do I unlock the sawmill?

Progress the Goals chain that includes cocoa harvest and chocolate milk production tasks, reaching roughly 14,400 XP in that sawmill branch. Exact tasks show in your Goals menu.

Do I still need coins if I complete Goals?

Yes. Licenses unlock features; coins still buy seeds, animals, factories, and equipment. Goals and economy work together.

Where is the Goals menu?

Open the in-game menu and select Goals. Choose Farming, Animals, or Logistics, then activate a task slot to begin tracking progress.

Watch Video Guide