Farming and Friends Items
Complete Items Reference
Farming and Friends spans hundreds of interactable items — from one-minute Wheat seeds to chocolate milk factory machinery. This Items hub organizes everything into four categories players search most often: field crops, animals, vehicles and equipment, and production factories. Each category page lists costs, growth or production details, license requirements, and where to buy or sell the item in the 2026 map layout.
Use this section when you need raw data rather than step-by-step tutorials. Guides explain how to milk cows or run a sawmill; Items pages tell you exactly what a Potato seed box costs, how long Tomatoes grow, or which tractor level carries a Level 3 plow. Cross-link to Tier Lists when you want profitability rankings instead of stat tables.
Crops
Ten field crops progress from Wheat through Potatoes, each sold primarily at FarmCo with prices that fluctuate every few minutes. Crop items include seed boxes, harvested grain or produce, and palletized bulk versions for logistics Goals. Seed costs range from 100 coins for Wheat to 120,000 for Potatoes. Growth times span one minute to sixty minutes for Cabbage. Profit per minute peaks with Tomato at 128.1 and Potatoes at 125.
Starter farms receive pre-tilled Wheat fields. Every other crop unlocks through Farming Goals and coin investment. Equipment matters: basic seeds work on the starter KGF 3000 planter, while advanced rotations benefit from Level 2 seeders like the AED300. Visit the Crops items page for the full stat table and tier references.
Animals
Animals produce eggs, milk, wool, and honey sold at AnimalCo. Chickens are cheap but low return. Cows unlock the chocolate milk supply chain. Sheep require the Sheep License and spindel machines for wool bundles. Bees need Bee Goals progress and hive limits. Dogs appear as utility or cosmetic additions in some farm layouts. Every species needs fenced pasture, feeders, and animal food purchased inside AnimalCo.
Transport animals with small or medium trailers — new players start with a small trailer. The base game caps farms at thirty-two animals unless you buy the More Animals game pass for fifty-two. The Animals items page breaks down each species, products, and license gates.
Equipment and Vehicles
New farms include a ZM80 Level 1 tractor, an SRC6 combine harvester, S4204 plow, KADL cultivator, KGF 3000 planter, and a basic trailer. Equipment uses Levels one through five: lower tractors cannot attach higher-level implements. Upgrades sell at the Vehicle Store — also called TractorCo on the 2026 map — alongside trucks, pallet trailers, wood trailers, and customization options.
Harvester choice affects field tier efficiency. The starter SRC6 handles grain crops; advanced Oxbo-style harvesters appear in late-game chocolate milk guides for cocoa pods. The Equipment items page explains level compatibility and starter gear names every new player receives.
Factories
Factories convert raw farm goods into high-value products. The Chocolate Milk Factory combines cocoa and milk into jugs — the late-game money standard. The Cake Factory chains wheat, eggs, and milk through batter and oven steps. The Sawmill turns logs into planks sold at WoodNStuff or the one-stop sell point. Honey production uses bee frames and optional factory processing into pallets.
Factory buildings unlock through Goals licenses, not coin purchases alone. You need space near barns, forests, or apiaries depending on the chain. The Factories items page lists inputs, outputs, and which animal or crop items feed each building.
- Crops — ten field seeds with growth times and FarmCo sell data
- Animals — chickens, cows, sheep, dogs, bees with products and licenses
- Equipment — SRC6, ZM80, Levels 1–5 compatibility at Vehicle Store
- Factories — chocolate milk, cake, sawmill, honey production chains
How to Use This Reference
Pick a category page matching your current Goals task. If the Animals track demands milk production, open Animals for cow costs and barn notes, then Factories for chocolate milk inputs. If Farming track tasks list potato harvest quotas, open Crops for seed pricing and Tier Lists for efficiency context. Map pages show where to buy each item type in the central town commercial district.
Items data reflects the current wiki balance pass. Dunn Games may adjust seed costs or animal prices in updates — we revise tables when patch notes or community verification confirm changes.
Frequently Asked Questions
Where do I buy seeds and crops?
Seeds are purchased at FarmCo. Harvested crops sell back at FarmCo or the central one-stop sell point on the 2026 map.
Where do I buy animals and equipment?
Animals, feed, and shears sell at AnimalCo. Tractors, harvesters, and attachments sell at the Vehicle Store in town.
What starter equipment do I get?
New farms include a ZM80 Level 1 tractor, SRC6 combine, plow, cultivator, planter, and trailer on your plot.
Which item makes the most money?
Chocolate milk factory output leads late-game income. Among crops, Tomato and Potatoes have the highest profit per minute.
Do items require Goals licenses?
Many do. Sheep, bees, cocoa, factories, and advanced seeders unlock through Goals tracks before AnimalCo or Vehicle Store will sell them.